Sunday, February 14, 2021

 


According to the posttest results for teachers, all of the teachers in the current project enjoyed using all of the games presented in the project in your classes, think the games presented in the project benefitted their student.Also,  learning any new web2.0 tools with the current project, they think that using games in the lessons have contributed to their professional development. All of the partners have contributed the project a lot. The teachers believ that the aims and outcomes of the current project very well matched and the outcomes of the current project exceeded their expectations. The frequently used expressions are as follows; students and teachers being satisfied with the project; well integratiion of the lessons and Efl and games (CLIL-(Content and Language Integrated Learning)); improvement of  students' skills of English, ICT, beside their motivation and enthusiasm for learning;the opportunity to work collaboratively; fun learning environment; discovering new web2 tools; being content with "learning more about the safe internet, children’s rights, the languages and traditions of other nations, nature, global warming, being polite"; students' gaining the self-confidence to use the EFL effectively. The teachers experienced the power of the games on students' learning and motivation, they seem to be decisive using the games in their regular lessons, which is in line with the philophosy of the current project.

1 comment:

  1. Thanks for everything.Both we and our students learned something new and understood the powers of the games.

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